pub struct Headless {
pub driver: Driver,
pub clock: FakeClock,
pub window: StandIn,
pub monitors: Monitors,
pub host: Host,
pub audio: Vec<f32>,
pub frame_cost_ns: u64,
pub drawn: Option<Drawn>,
pub warm_passes: u32,
pub warm_budget: f64,
/* private fields */
}Fields§
§driver: Driver§clock: FakeClock§window: StandIn§monitors: Monitors§host: Host§audio: Vec<f32>§frame_cost_ns: u64§drawn: Option<Drawn>§warm_passes: u32§warm_budget: f64Implementations§
Source§impl Headless
impl Headless
pub fn new<G: Game + 'static>( game: G, config: Config, window: Size, ) -> Result<Self, String>
pub fn with_gpu<G: Game + 'static>( game: G, config: Config, gpu: Gpu, window: Size, ) -> Result<Self, String>
pub fn exited(&self) -> bool
pub fn finish(self) -> Result<u8, String>
pub fn feed(&mut self, event: Event)
pub fn frame(&mut self) -> Result<Option<Tick>, String>
pub fn warm(&mut self) -> Result<u32, String>
pub fn run_for(&mut self, seconds: f64) -> Result<Count, String>
pub fn target(&self) -> Option<&OffscreenTarget>
pub fn painter(&self) -> Option<&Painter>
pub fn painter_mut(&mut self) -> Option<&mut Painter>
pub fn readback(&self) -> Result<Vec<u8>, String>
Auto Trait Implementations§
impl !Freeze for Headless
impl !RefUnwindSafe for Headless
impl !Send for Headless
impl !Sync for Headless
impl Unpin for Headless
impl UnsafeUnpin for Headless
impl !UnwindSafe for Headless
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