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Config

Struct Config 

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pub struct Config {
Show 21 fields pub name: String, pub title: Option<String>, pub crash: Option<Crash>, pub version: String, pub scene: Option<PathBuf>, pub settings: Settings, pub screen: ScreenPolicy, pub device: Option<Device>, pub render_scale: f32, pub budget: Option<Budget>, pub filter: Filter, pub exposure: Exposure, pub fonts: Vec<Vec<u8>>, pub pads: Pads, pub seed: u64, pub sound: bool, pub layout: Option<Box<dyn LayoutSource>>, pub icons: Option<Icons>, pub sprites: Option<SpriteImage>, pub environment: Option<EnvironmentTexels>, pub warm_budget: f64,
}

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§name: String§title: Option<String>§crash: Option<Crash>§version: String§scene: Option<PathBuf>§settings: Settings§screen: ScreenPolicy§device: Option<Device>§render_scale: f32§budget: Option<Budget>§filter: Filter§exposure: Exposure§fonts: Vec<Vec<u8>>§pads: Pads§seed: u64§sound: bool§layout: Option<Box<dyn LayoutSource>>§icons: Option<Icons>§sprites: Option<SpriteImage>§environment: Option<EnvironmentTexels>§warm_budget: f64

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impl Config

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pub fn new( name: impl Into<String>, version: impl Into<String>, scene: impl Into<PathBuf>, ) -> Self

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pub fn flat(name: impl Into<String>, version: impl Into<String>) -> Self

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pub fn bind_text(&self)

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pub fn warm_budget(self, seconds: f64) -> Self

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pub fn title(self, title: impl Into<String>) -> Self

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pub fn window_title(&self) -> &str

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pub fn crash(self, hook: impl Fn(&str) + 'static) -> Self

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pub fn settings(self, settings: Settings) -> Self

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pub fn screen(self, screen: ScreenPolicy) -> Self

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pub fn device(self, device: Device) -> Self

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pub fn render_scale(self, scale: f32) -> Self

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pub fn budget(self, budget: Budget) -> Self

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pub fn exposure(self, exposure: Exposure) -> Self

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pub fn filter(self, filter: Filter) -> Self

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pub fn font(self, bytes: impl Into<Vec<u8>>) -> Self

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pub fn pads(self, pads: Pads) -> Self

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pub fn seed(self, seed: u64) -> Self

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pub fn layout(self, layout: Box<dyn LayoutSource>) -> Self

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pub fn icons(self, icons: Icons) -> Self

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pub fn sprites(self, sprites: SpriteImage) -> Self

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pub fn environment(self, environment: EnvironmentTexels) -> Self

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pub fn sound(self, on: bool) -> Self

Auto Trait Implementations§

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impl Freeze for Config

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impl !RefUnwindSafe for Config

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impl !Send for Config

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impl !Sync for Config

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impl Unpin for Config

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impl UnsafeUnpin for Config

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impl !UnwindSafe for Config

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