pub struct Driver { /* private fields */ }Implementations§
Source§impl Driver
impl Driver
pub fn new( session: PlaySession, settings: Settings, policy: ScreenPolicy, device: Device, window: Size, pads: Option<Box<dyn Backend>>, ) -> Self
pub fn feed(&mut self, event: Event)
pub fn poll(&mut self, clock: &impl Clock) -> Pace
pub fn start_clock(&mut self, now_ns: u64)
pub fn update(&mut self, now_ns: u64) -> Tick
pub fn step(&mut self) -> bool
pub fn ui_frame(&self, alpha: f32) -> UiFrame
pub fn take_display(&mut self) -> Option<&Display>
pub fn take_present(&mut self) -> Option<bool>
pub fn cursor(&self) -> Cursor
pub fn take_warp(&mut self) -> Option<[f32; 2]>
pub fn exit(&self) -> Option<&Exit>
pub fn finish(self) -> Result<u8, String>
pub fn seconds(&self) -> f32
pub fn display(&self) -> &Display
pub fn device(&self) -> Device
pub fn session(&self) -> &PlaySession
pub fn session_mut(&mut self) -> &mut PlaySession
pub fn into_session(self) -> PlaySession
pub fn settings(&self) -> &Settings
pub fn report(&self) -> Option<&ScreenReport>
pub fn window(&self) -> Size
pub fn ui(&self) -> &Ui
pub fn prompt_parts(&self) -> &[Vec<Part>]
pub fn labels(&self) -> &KeyLabels
pub fn labels_mut(&mut self) -> &mut KeyLabels
pub fn set_layout(&mut self, layout: Option<Box<dyn LayoutSource>>)
pub fn motors_sent(&self) -> u64
pub fn effective_fps(&self) -> Option<u32>
pub fn frames(&self) -> u64
pub fn ticks(&self) -> u64
pub fn take_notices(&mut self) -> Vec<Notice>
pub fn take_audio(&mut self) -> Vec<f32>
Auto Trait Implementations§
impl !Freeze for Driver
impl !RefUnwindSafe for Driver
impl !Send for Driver
impl !Sync for Driver
impl Unpin for Driver
impl UnsafeUnpin for Driver
impl !UnwindSafe for Driver
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