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Headless

Struct Headless 

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pub struct Headless {
    pub driver: Driver,
    pub clock: FakeClock,
    pub window: StandIn,
    pub monitors: Monitors,
    pub host: Host,
    pub audio: Vec<f32>,
    pub frame_cost_ns: u64,
    pub drawn: Option<Drawn>,
    pub warm_passes: u32,
    pub warm_budget: f64,
    /* private fields */
}

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§driver: Driver§clock: FakeClock§window: StandIn§monitors: Monitors§host: Host§audio: Vec<f32>§frame_cost_ns: u64§drawn: Option<Drawn>§warm_passes: u32§warm_budget: f64

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impl Headless

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pub fn new<G: Game + 'static>( game: G, config: Config, window: Size, ) -> Result<Self, String>

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pub fn with_gpu<G: Game + 'static>( game: G, config: Config, gpu: Gpu, window: Size, ) -> Result<Self, String>

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pub fn exited(&self) -> bool

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pub fn finish(self) -> Result<u8, String>

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pub fn feed(&mut self, event: Event)

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pub fn frame(&mut self) -> Result<Option<Tick>, String>

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pub fn warm(&mut self) -> Result<u32, String>

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pub fn run_for(&mut self, seconds: f64) -> Result<Count, String>

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pub fn target(&self) -> Option<&OffscreenTarget>

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pub fn painter(&self) -> Option<&Painter>

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pub fn painter_mut(&mut self) -> Option<&mut Painter>

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pub fn readback(&self) -> Result<Vec<u8>, String>

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