pub struct Scene {Show 27 fields
pub path: PathBuf,
pub files: BTreeMap<PathBuf, [u8; 32]>,
pub library: Library,
pub fallback: Option<String>,
pub meshes: BTreeMap<String, SceneMesh>,
pub objects: Vec<Object>,
pub sun: Option<Sun>,
pub sky: Option<SceneSky>,
pub haze: Option<Haze>,
pub movers: BTreeMap<String, Mover>,
pub lights: BTreeMap<String, Light>,
pub emitters: BTreeMap<String, Emitter>,
pub camera: Option<Camera>,
pub finish: Option<Finish>,
pub trace: TraceSettings,
pub contents: BTreeMap<String, Content>,
pub texts: BTreeMap<String, Text>,
pub plates: Option<Plates>,
pub physics: Option<Physics>,
pub bodies: BTreeMap<String, Body>,
pub body_layers: BTreeMap<String, String>,
pub characters: BTreeMap<String, Character>,
pub animations: BTreeMap<String, Animation>,
pub triggers: BTreeMap<String, Trigger>,
pub layers: BTreeMap<String, Vec<String>>,
pub sounds: BTreeMap<String, Sound>,
pub warnings: Vec<SceneError>,
}Fields§
§path: PathBuf§files: BTreeMap<PathBuf, [u8; 32]>§library: Library§fallback: Option<String>§meshes: BTreeMap<String, SceneMesh>§objects: Vec<Object>§sun: Option<Sun>§sky: Option<SceneSky>§haze: Option<Haze>§movers: BTreeMap<String, Mover>§lights: BTreeMap<String, Light>§emitters: BTreeMap<String, Emitter>§camera: Option<Camera>§finish: Option<Finish>§trace: TraceSettings§contents: BTreeMap<String, Content>§texts: BTreeMap<String, Text>§plates: Option<Plates>§physics: Option<Physics>§bodies: BTreeMap<String, Body>§body_layers: BTreeMap<String, String>§characters: BTreeMap<String, Character>§animations: BTreeMap<String, Animation>§triggers: BTreeMap<String, Trigger>§layers: BTreeMap<String, Vec<String>>§sounds: BTreeMap<String, Sound>§warnings: Vec<SceneError>Implementations§
Source§impl Scene
impl Scene
pub fn empty() -> Self
pub fn open(path: impl AsRef<Path>) -> Result<Self, SceneError>
pub fn open_at(path: impl AsRef<Path>, hour: f64) -> Result<Self, SceneError>
pub fn sun_or_dark(&self) -> Sun
pub fn physics_or_default(&self) -> Physics
pub fn camera_or_default(&self) -> Camera
pub fn environment(&self) -> Environment
pub fn object(&self, name: &str) -> Option<&Object>
pub fn draws(&self) -> Draws
pub fn diff(&self, newer: &Scene) -> SceneDiff
pub fn animated(&self) -> bool
pub fn posed(&self, camera: &Camera, time: f32) -> Vec<Matrix> ⓘ
Trait Implementations§
impl StructuralPartialEq for Scene
Auto Trait Implementations§
impl Freeze for Scene
impl RefUnwindSafe for Scene
impl Send for Scene
impl Sync for Scene
impl Unpin for Scene
impl UnsafeUnpin for Scene
impl UnwindSafe for Scene
Blanket Implementations§
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T: ?Sized,
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T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
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Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
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