pub struct SceneDiff {Show 24 fields
pub meshes: Changes,
pub materials: Changes,
pub objects: Changes,
pub lights: Changes,
pub emitters: Changes,
pub contents: Changes,
pub texts: Changes,
pub movers: Changes,
pub bodies: Changes,
pub characters: Changes,
pub animations: Changes,
pub triggers: Changes,
pub layers: bool,
pub sounds: Changes,
pub order: bool,
pub fallback: bool,
pub sun: bool,
pub sky: bool,
pub haze: bool,
pub camera: bool,
pub finish: bool,
pub trace: bool,
pub plates: bool,
pub physics: bool,
}Fields§
§meshes: Changes§materials: Changes§objects: Changes§lights: Changes§emitters: Changes§contents: Changes§texts: Changes§movers: Changes§bodies: Changes§characters: Changes§animations: Changes§triggers: Changes§layers: bool§sounds: Changes§order: bool§fallback: bool§sun: bool§sky: bool§haze: bool§camera: bool§finish: bool§trace: bool§plates: bool§physics: boolImplementations§
Trait Implementations§
impl Eq for SceneDiff
impl StructuralPartialEq for SceneDiff
Auto Trait Implementations§
impl Freeze for SceneDiff
impl RefUnwindSafe for SceneDiff
impl Send for SceneDiff
impl Sync for SceneDiff
impl Unpin for SceneDiff
impl UnsafeUnpin for SceneDiff
impl UnwindSafe for SceneDiff
Blanket Implementations§
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