pub struct Staged { /* private fields */ }Implementations§
Source§impl Staged
impl Staged
pub fn apply( &mut self, renderer: &mut Renderer, scene: &Scene, diff: &SceneDiff, ) -> Result<Applied, String>
pub fn pose(&mut self, time: f32)
pub fn scene(&self, aspect: f32, time: f32, seed: u32) -> FrameScene<'_>
pub fn frame(&mut self, aspect: f32, time: f32, seed: u32) -> StagedFrame<'_>
pub fn text(&self, aspect: f32) -> Text<'_>
pub fn effects(&self) -> Effects<'_>
pub fn lens(&self, aspect: f32) -> Option<Lens>
pub fn set_override(&mut self, object: &str, change: Override) -> bool
pub fn clear_override(&mut self, object: &str)
pub fn clear_overrides(&mut self)
pub fn overrides(&self) -> &BTreeMap<String, Override>
pub fn finish(&self) -> Finish
pub fn draws(&self) -> &Draws
pub fn instances(&self) -> &[Instance]
pub fn glass(&self) -> &[Surface]
pub fn materials(&self) -> &[Material]
pub fn surfaces(&self) -> &[InstanceSurface]
pub fn meshes(&self) -> usize
pub fn texts(&self) -> usize
pub fn camera(&self) -> SceneCamera
pub fn sun(&self) -> SceneSun
pub fn plated(&self) -> bool
pub fn release(self, renderer: &mut Renderer) -> Result<(), String>
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impl Freeze for Staged
impl !RefUnwindSafe for Staged
impl Send for Staged
impl Sync for Staged
impl Unpin for Staged
impl UnsafeUnpin for Staged
impl !UnwindSafe for Staged
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