pub struct View {
pub gpu: Gpu,
pub target: Surface,
/* private fields */
}Fields§
§gpu: Gpu§target: SurfaceImplementations§
Source§impl View
impl View
pub fn open(gpu: Gpu, size: [u32; 2], audio: Audio) -> View
pub fn size(&self) -> [u32; 2]
pub fn aspect(&self) -> f32
pub fn playing(&self) -> bool
pub fn running(&self) -> bool
pub fn shown(&self) -> bool
pub fn warming(&self) -> bool
pub fn renderer(&self) -> Option<&Renderer>
pub fn driver(&mut self) -> Option<&mut Driver>
pub fn texture(&mut self, egui: &mut Renderer) -> TextureId
pub fn resize( &mut self, egui: &mut Renderer, size: [u32; 2], ) -> Result<bool, String>
pub fn forget_trace(&mut self)
pub fn trace_samples(&self) -> u32
pub fn tracing(&self) -> bool
pub fn sync(&mut self, editor: &mut Editor)
pub fn play(&mut self, editor: &mut Editor, seconds: f32) -> bool
pub fn trace_frame( &mut self, scene: &Scene, of: (Camera, u64), ) -> Result<bool, String>
pub fn start_play( &mut self, editor: &mut Editor, game: Option<Box<dyn Game>>, stage: Stage<'_>, ) -> Result<(), String>
pub fn session(&mut self) -> Option<&mut PlaySession>
pub fn pause(&mut self, editor: &mut Editor)
pub fn resume(&mut self, editor: &mut Editor)
pub fn step(&mut self, editor: &mut Editor)
pub fn save_recording(&mut self, editor: &mut Editor)
pub fn stop_play(&mut self, editor: &mut Editor, keep: bool)
pub fn world_edit(&mut self, editor: &mut Editor, change: &Change)
pub fn pixels(&self) -> Result<Vec<u8>, String>
Auto Trait Implementations§
impl !Freeze for View
impl !RefUnwindSafe for View
impl !Send for View
impl !Sync for View
impl Unpin for View
impl UnsafeUnpin for View
impl !UnwindSafe for View
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