pub struct Session {
pub editor: Editor,
pub view: Option<Box<View>>,
/* private fields */
}Fields§
§editor: Editor§view: Option<Box<View>>Implementations§
Source§impl Session
impl Session
pub fn open(path: &Path, setup: Setup) -> Result<Session, String>
pub fn open_project( folder: &Path, setup: Setup, factory: Option<Factory>, ) -> Result<Session, String>
pub fn open_game( folder: &Path, setup: Setup, factory: Factory, config: Config, ) -> Result<Session, String>
pub fn flat(&self) -> bool
pub fn project(&self) -> Option<&Project>
pub fn plays_a_game(&self) -> bool
pub fn switch(&mut self, scene: &Path) -> Result<(), String>
pub fn held(&self) -> bool
pub fn pixels(&self) -> Result<Vec<u8>, String>
pub fn poll_modules(&mut self)
pub fn update( &mut self, gpu: &Gpu, painter: &mut Renderer, pixels_per_point: f32, ) -> Result<bool, String>
Trait Implementations§
Source§impl App for Session
impl App for Session
fn ui(&mut self, ui: &mut Ui)
fn viewport(&self) -> bool
fn theme(&self) -> Theme
fn frame( &mut self, gpu: &Gpu, renderer: &mut Renderer, pixels_per_point: f32, ) -> bool
fn forget(&mut self)
fn name(&self) -> &str
fn label(&self) -> Option<String>
fn watched(&self) -> Watch
fn changed(&mut self, files: &[PathBuf])
fn waker(&mut self, wake: Wake)
fn opened(&mut self) -> bool
fn pgpu(&mut self, state: Pgpu)
fn timing(&self) -> Timing
Auto Trait Implementations§
impl Freeze for Session
impl !RefUnwindSafe for Session
impl !Send for Session
impl !Sync for Session
impl Unpin for Session
impl UnsafeUnpin for Session
impl !UnwindSafe for Session
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