pub struct MotionResult {
pub mv: Mv,
pub dist: u32,
pub rate: u32,
}Fields§
§mv: Mv§dist: u32§rate: u32Trait Implementations§
Source§impl Clone for MotionResult
impl Clone for MotionResult
Source§fn clone(&self) -> MotionResult
fn clone(&self) -> MotionResult
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for MotionResult
impl Debug for MotionResult
Source§impl PartialEq for MotionResult
impl PartialEq for MotionResult
Source§fn eq(&self, other: &MotionResult) -> bool
fn eq(&self, other: &MotionResult) -> bool
Tests for
self and other values to be equal, and is used by ==.impl Copy for MotionResult
impl Eq for MotionResult
impl StructuralPartialEq for MotionResult
Auto Trait Implementations§
impl Freeze for MotionResult
impl RefUnwindSafe for MotionResult
impl Send for MotionResult
impl Sync for MotionResult
impl Unpin for MotionResult
impl UnsafeUnpin for MotionResult
impl UnwindSafe for MotionResult
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more