pub struct Staged<E = Sky> {
pub scene: Scene<E>,
pub detail: Detail,
}Fields§
§scene: Scene<E>§detail: DetailImplementations§
Auto Trait Implementations§
impl<E> Freeze for Staged<E>where
E: Freeze,
impl<E> RefUnwindSafe for Staged<E>where
E: RefUnwindSafe,
impl<E> Send for Staged<E>where
E: Send,
impl<E> Sync for Staged<E>where
E: Sync,
impl<E> Unpin for Staged<E>where
E: Unpin,
impl<E> UnsafeUnpin for Staged<E>where
E: UnsafeUnpin,
impl<E> UnwindSafe for Staged<E>where
E: UnwindSafe,
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Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
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