pub struct Stage<'a, E = Sky> {
pub meshes: &'a [Mesh<'a>],
pub instances: &'a [Placement<'a>],
pub materials: &'a [Material],
pub sky: E,
pub sun: Sun,
pub camera: Camera,
pub projection: Projection,
pub lens: Lens,
}Fields§
§meshes: &'a [Mesh<'a>]§instances: &'a [Placement<'a>]§materials: &'a [Material]§sky: E§sun: Sun§camera: Camera§projection: Projection§lens: LensImplementations§
Auto Trait Implementations§
impl<'a, E> Freeze for Stage<'a, E>where
E: Freeze,
impl<'a, E> RefUnwindSafe for Stage<'a, E>where
E: RefUnwindSafe,
impl<'a, E> Send for Stage<'a, E>where
E: Send,
impl<'a, E> Sync for Stage<'a, E>where
E: Sync,
impl<'a, E> Unpin for Stage<'a, E>where
E: Unpin,
impl<'a, E> UnsafeUnpin for Stage<'a, E>where
E: UnsafeUnpin,
impl<'a, E> UnwindSafe for Stage<'a, E>where
E: UnwindSafe,
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