pub struct ColliderDesc {
pub shape: Shape,
pub offset: Pose,
pub density: f32,
pub friction: Friction,
pub restitution: f32,
pub restitution_combine: Combine,
pub sensor: bool,
pub layers: Layers,
pub impulse_threshold: Option<f32>,
}Fields§
§shape: Shape§offset: Pose§density: f32§friction: Friction§restitution: f32§restitution_combine: Combine§sensor: bool§layers: Layers§impulse_threshold: Option<f32>Implementations§
Source§impl ColliderDesc
impl ColliderDesc
pub fn new(shape: Shape) -> Self
pub fn sphere(radius: f32) -> Self
pub fn cuboid(half: [f32; 3]) -> Self
pub fn round_box(half: [f32; 3], radius: f32) -> Self
pub fn with_offset(self, offset: Pose) -> Self
pub fn with_density(self, density: f32) -> Self
pub fn with_friction(self, friction: Friction) -> Self
pub fn with_restitution(self, restitution: f32, combine: Combine) -> Self
pub fn with_layers(self, layers: Layers) -> Self
pub fn with_impulse_threshold(self, impulse: f32) -> Self
pub fn as_sensor(self) -> Self
Trait Implementations§
Source§impl Clone for ColliderDesc
impl Clone for ColliderDesc
Source§fn clone(&self) -> ColliderDesc
fn clone(&self) -> ColliderDesc
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for ColliderDesc
impl Debug for ColliderDesc
Source§impl PartialEq for ColliderDesc
impl PartialEq for ColliderDesc
Source§fn eq(&self, other: &ColliderDesc) -> bool
fn eq(&self, other: &ColliderDesc) -> bool
Tests for
self and other values to be equal, and is used by ==.impl StructuralPartialEq for ColliderDesc
Auto Trait Implementations§
impl Freeze for ColliderDesc
impl RefUnwindSafe for ColliderDesc
impl Send for ColliderDesc
impl Sync for ColliderDesc
impl Unpin for ColliderDesc
impl UnsafeUnpin for ColliderDesc
impl UnwindSafe for ColliderDesc
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