pub struct Upscale { /* private fields */ }Implementations§
Source§impl Upscale
impl Upscale
pub fn new(device: &Device) -> Self
pub fn warm(&mut self, device: &Device, format: TextureFormat)
pub fn warm_overlay<'a>( &mut self, device: &Device, queue: &Queue, format: TextureFormat, size: [u32; 2], looks: impl IntoIterator<Item = &'a Look>, ) -> Result<(), String>
pub fn overlay_pipelines_made(&self) -> usize
pub fn source_target( &mut self, device: &Device, size: [u32; 2], format: TextureFormat, ) -> Result<TextureView, String>
pub fn source_texture(&self) -> Option<&Texture>
pub fn encode( &mut self, device: &Device, queue: &Queue, encoder: &mut CommandEncoder, compose: &Compose<'_>, profiler: Option<&mut GpuProfiler>, ) -> Result<(), String>
pub fn encode_overlay( &mut self, device: &Device, queue: &Queue, encoder: &mut CommandEncoder, overlay: &Overlay<'_>, profiler: Option<&mut GpuProfiler>, ) -> Result<(), String>
Auto Trait Implementations§
impl Freeze for Upscale
impl !RefUnwindSafe for Upscale
impl Send for Upscale
impl Sync for Upscale
impl Unpin for Upscale
impl UnsafeUnpin for Upscale
impl !UnwindSafe for Upscale
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