pub struct Canopy {
pub texture: Texture,
pub view: TextureView,
pub sampler: Sampler,
pub resolution: u32,
pub center: [f32; 2],
pub extent: [f32; 2],
pub card_count: u32,
/* private fields */
}Fields§
§texture: Texture§view: TextureView§sampler: Sampler§resolution: u32§center: [f32; 2]§extent: [f32; 2]§card_count: u32Implementations§
Source§impl Canopy
impl Canopy
pub fn new(device: &Device, queue: &Queue, tree: &Tree, resolution: u32) -> Self
pub fn sample_layout(&self) -> &BindGroupLayout
pub fn select_lod( &mut self, queue: &Queue, camera: Camera, height: u32, origin: [f32; 3], )
pub fn params(&self) -> &Buffer
pub fn set_mode(&mut self, mode: CanopyMode)
pub fn set_sharpness(&mut self, sharpness: f32) -> Result<(), String>
pub fn set_strength(&mut self, strength: f32) -> Result<(), String>
pub fn set_weight(&mut self, weight: f32)
pub fn strength(&self) -> f32
pub fn sample_bind(&self, device: &Device) -> BindGroup
pub fn update( &mut self, queue: &Queue, encoder: &mut CommandEncoder, frame: CanopyFrame, timestamps: Option<RenderPassTimestampWrites<'_>>, )
Auto Trait Implementations§
impl Freeze for Canopy
impl !RefUnwindSafe for Canopy
impl Send for Canopy
impl Sync for Canopy
impl Unpin for Canopy
impl UnsafeUnpin for Canopy
impl !UnwindSafe for Canopy
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