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ScreenReport

Struct ScreenReport 

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pub struct ScreenReport {
Show 13 fields pub device: Device, pub window: Size, pub aspect: Aspect, pub native: bool, pub bars: Bars, pub bar_colour: [f32; 4], pub backdrop: bool, pub layout: Size, pub letterbox: Letterbox, pub content: Rect, pub safe: Rect, pub safe_layout: Rect, pub ui_scale: f32,
}

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§device: Device§window: Size§aspect: Aspect§native: bool§bars: Bars§bar_colour: [f32; 4]§backdrop: bool§layout: Size§letterbox: Letterbox§content: Rect§safe: Rect§safe_layout: Rect§ui_scale: f32

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impl ScreenReport

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pub fn layout_units(&self) -> [f32; 2]

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pub fn pixels_per_unit(&self) -> f32

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pub fn window_units(&self) -> [f32; 2]

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pub fn content_units(&self) -> Rect

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pub fn units_for_pixels(&self, pixels: f32) -> f32

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pub fn viewport(&self) -> Option<Viewport>

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pub fn render_size(&self, scale: f32) -> Option<Size>

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pub fn in_bars(&self, window_x: f32, window_y: f32) -> bool

Trait Implementations§

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impl Clone for ScreenReport

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fn clone(&self) -> ScreenReport

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for ScreenReport

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl PartialEq for ScreenReport

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fn eq(&self, other: &ScreenReport) -> bool

Tests for self and other values to be equal, and is used by ==.
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Copy for ScreenReport

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impl StructuralPartialEq for ScreenReport

Auto Trait Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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Gets the TypeId of self. Read more
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where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

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where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
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