pub struct Solid {
pub paint: Paint,
pub material: Option<String>,
pub order: usize,
pub elements: Vec<usize>,
pub span: Option<[f32; 2]>,
pub mesh: Mesh,
}Fields§
§paint: Paint§material: Option<String>§order: usize§elements: Vec<usize>§span: Option<[f32; 2]>§mesh: MeshTrait Implementations§
Auto Trait Implementations§
impl Freeze for Solid
impl RefUnwindSafe for Solid
impl Send for Solid
impl Sync for Solid
impl Unpin for Solid
impl UnsafeUnpin for Solid
impl UnwindSafe for Solid
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more