pub struct SceneGame;Trait Implementations§
Source§impl Game for SceneGame
impl Game for SceneGame
fn start(&mut self, world: &mut World)
fn tick(&mut self, world: &mut World, _tick: &Tick, _input: &Input)
fn actions(&self) -> Vec<ActionSpec>
fn try_tick( &mut self, world: &mut World, tick: &Tick, input: &Input, ) -> Result<(), Box<dyn Error + Send + Sync>>
fn events(&mut self, _world: &mut World, _events: &[WorldEvent])
fn animated(&mut self, _world: &mut World, _events: &[AnimationEvent])
fn frame(&mut self, _world: &World, _alpha: f32)
fn try_frame( &mut self, world: &World, time: FrameTime, ) -> Result<(), Box<dyn Error + Send + Sync>>
fn ui(&mut self, _world: &World, _frame: &UiFrame) -> Ui
fn warm( &mut self, _warm: &mut Warm<'_>, ) -> Result<Warming, Box<dyn Error + Send + Sync>>
fn paint( &mut self, _renderer: &mut Renderer, _target: &TextureView, _frame: &PaintFrame, ) -> Result<(), Box<dyn Error + Send + Sync>>
fn try_ui( &mut self, world: &World, frame: &UiFrame, ) -> Result<Ui, Box<dyn Error + Send + Sync>>
fn settings(&self) -> Option<&Settings>
fn stop(&mut self)
fn modules(&mut self) -> Option<&mut dyn Reload>
impl Copy for SceneGame
impl Eq for SceneGame
impl StructuralPartialEq for SceneGame
Auto Trait Implementations§
impl Freeze for SceneGame
impl RefUnwindSafe for SceneGame
impl Send for SceneGame
impl Sync for SceneGame
impl Unpin for SceneGame
impl UnsafeUnpin for SceneGame
impl UnwindSafe for SceneGame
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