pub struct Eye {
pub position: [f64; 3],
pub target: [f64; 3],
pub up: [f64; 3],
pub fov_y_deg: f64,
pub shift: [f64; 2],
pub ortho_height: Option<f64>,
}Fields§
§position: [f64; 3]§target: [f64; 3]§up: [f64; 3]§fov_y_deg: f64§shift: [f64; 2]§ortho_height: Option<f64>Implementations§
Source§impl Eye
impl Eye
pub fn of(camera: &Camera) -> Eye
pub fn basis(&self) -> Basis
pub fn distance(&self) -> f64
pub fn depth_range(&self, bounds: Bounds) -> (f64, f64)
pub fn projection(&self) -> Projection
pub fn widened(&self, reach: [f64; 2]) -> Eye
pub fn camera(&self, base: &Camera, bounds: Bounds) -> Camera
pub fn turn(&self, points: [f64; 2]) -> Eye
pub fn span(&self, height_points: f64) -> f64
pub fn pan(&self, points: [f64; 2], height_points: f64) -> Eye
pub fn dolly(&self, points: f64) -> Eye
pub fn framed(&self, bounds: Bounds, aspect: f64) -> Eye
Trait Implementations§
impl Copy for Eye
impl StructuralPartialEq for Eye
Auto Trait Implementations§
impl Freeze for Eye
impl RefUnwindSafe for Eye
impl Send for Eye
impl Sync for Eye
impl Unpin for Eye
impl UnsafeUnpin for Eye
impl UnwindSafe for Eye
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