pub struct Denoiser { /* private fields */ }Implementations§
Source§impl Denoiser
impl Denoiser
pub fn new(gpu: &Gpu) -> Result<Self, String>
pub fn tiles(&self) -> Option<(u32, u32, usize)>
pub fn denoise( &mut self, gpu: &Gpu, width: u32, height: u32, color: &[[f32; 4]], albedo: &[[f32; 4]], normal: &[[f32; 4]], ) -> Result<Vec<[f32; 4]>, String>
pub fn denoise_textures( &mut self, gpu: &Gpu, color: &Texture, albedo: &Texture, normal: &Texture, ) -> Result<Vec<[f32; 4]>, String>
pub fn denoise_textures_into( &mut self, gpu: &Gpu, color: &Texture, albedo: &Texture, normal: &Texture, output: &Texture, ) -> Result<(), String>
Auto Trait Implementations§
impl Freeze for Denoiser
impl !RefUnwindSafe for Denoiser
impl Send for Denoiser
impl Sync for Denoiser
impl Unpin for Denoiser
impl UnsafeUnpin for Denoiser
impl !UnwindSafe for Denoiser
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