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Animator

Struct Animator 

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pub struct Animator { /* private fields */ }

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impl Animator

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pub fn new(rig: Arc<Rig>, rate: u32) -> Self

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pub fn rig(&self) -> &Rig

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pub fn shared_rig(&self) -> &Arc<Rig>

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pub fn rate(&self) -> u32

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pub fn play(&mut self, clip: &str, tick: u64) -> Result<(), AnimError>

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pub fn crossfade( &mut self, clip: &str, seconds: f32, tick: u64, ) -> Result<(), AnimError>

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pub fn set_fade(&mut self, seconds: f32) -> Result<(), AnimError>

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pub fn blend( &mut self, clip: &str, weight: f32, tick: u64, ) -> Result<(), AnimError>

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pub fn set_weight(&mut self, clip: &str, weight: f32) -> Result<(), AnimError>

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pub fn set_speed( &mut self, clip: &str, speed: f32, tick: u64, ) -> Result<(), AnimError>

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pub fn set_start( &mut self, clip: &str, seconds: f32, tick: u64, ) -> Result<(), AnimError>

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pub fn play_blend( &mut self, clips: &[(&str, f32)], tick: u64, ) -> Result<(), AnimError>

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pub fn set_playback( &mut self, clip: &str, playback: Playback, ) -> Result<(), AnimError>

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pub fn stop(&mut self)

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pub fn is_playing(&self) -> bool

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pub fn playing(&self) -> Vec<(&str, f32)>

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pub fn time(&self, clip: &str, tick: u64) -> Option<f32>

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pub fn finished(&self, clip: &str, tick: u64) -> bool

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pub fn evaluate(&self, tick: u64, pose: &mut Pose)

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pub fn pose(&self, tick: u64) -> Pose

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pub fn palette(&self, tick: u64) -> Vec<Mat4> ⓘ

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pub fn advance(&mut self, tick: u64) -> Vec<Fired>

Trait Implementations§

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impl Clone for Animator

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fn clone(&self) -> Animator

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Animator

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl PartialEq for Animator

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fn eq(&self, other: &Animator) -> bool

Tests for self and other values to be equal, and is used by ==.
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for Animator

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.