pub struct SceneSource {
pub recipe: Recipe,
pub scene: BakeScene,
pub root: PathBuf,
pub emitters: Vec<usize>,
/* private fields */
}Fields§
§recipe: Recipe§scene: BakeScene§root: PathBuf§emitters: Vec<usize>Implementations§
Source§impl SceneSource
impl SceneSource
pub fn with_hours(&self, hours: &[f32]) -> Result<Vec<Anchor>, String>
pub fn load(folder: &Path) -> Result<Self, String>
pub fn load_with(folder: &Path, assets: Option<&Path>) -> Result<Self, String>
pub fn anchor_scene(&self, index: usize) -> Result<Option<BakeScene>, String>
pub fn layer(&self) -> Result<Option<(Vec<f32>, bool)>, String>
pub fn layer_hash(&self, spec: GridSpec, samples: u32) -> Result<String, String>
pub fn hash(&self, spec: GridSpec, samples: u32) -> Result<String, String>
Auto Trait Implementations§
impl Freeze for SceneSource
impl RefUnwindSafe for SceneSource
impl Send for SceneSource
impl Sync for SceneSource
impl Unpin for SceneSource
impl UnsafeUnpin for SceneSource
impl UnwindSafe for SceneSource
Blanket Implementations§
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