pub struct PlateRun<'a> {
pub gpu: &'a Gpu,
pub recipe: &'a PlateRecipe,
pub scene: &'a Path,
pub anchors: &'a [f32],
pub seed: u32,
pub max_samples: Option<u32>,
pub out: &'a Path,
pub force: bool,
pub between: &'a mut dyn FnMut(f64) -> bool,
pub log: &'a mut dyn FnMut(&str),
}Fields§
§gpu: &'a Gpu§recipe: &'a PlateRecipe§scene: &'a Path§anchors: &'a [f32]§seed: u32§max_samples: Option<u32>§out: &'a Path§force: bool§between: &'a mut dyn FnMut(f64) -> bool§log: &'a mut dyn FnMut(&str)Auto Trait Implementations§
impl<'a> Freeze for PlateRun<'a>
impl<'a> !RefUnwindSafe for PlateRun<'a>
impl<'a> !Send for PlateRun<'a>
impl<'a> !Sync for PlateRun<'a>
impl<'a> Unpin for PlateRun<'a>
impl<'a> UnsafeUnpin for PlateRun<'a>
impl<'a> !UnwindSafe for PlateRun<'a>
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