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Scene

Struct Scene 

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pub struct Scene {
Show 26 fields pub path: PathBuf, pub files: Vec<PathBuf>, pub materials: Vec<Entry<Material>>, pub fallback: Option<String>, pub meshes: Vec<Entry<Mesh>>, pub objects: Vec<Entry<Object>>, pub lights: Vec<Entry<Light>>, pub emitters: Vec<Entry<Emitter>>, pub movers: Vec<Entry<Mover>>, pub contents: Vec<Entry<Content>>, pub texts: Vec<Entry<Text>>, pub sounds: Vec<Entry<Sound>>, pub rigs: Vec<Entry<Rig>>, pub tiles: Vec<Entry<Tiles>>, pub sun: Option<Sun>, pub sky: Option<Sky>, pub haze: Option<Haze>, pub camera: Option<Camera>, pub finish: Option<Finish>, pub finish_file: Option<FinishKeys>, pub trace: Option<Trace>, pub plates: Option<Plates>, pub proxies: Vec<Entry<Proxy>>, pub physics: Option<Physics>, pub layers: BTreeMap<String, Vec<String>>, pub warnings: Vec<Diagnostic>,
}

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§path: PathBuf§files: Vec<PathBuf>§materials: Vec<Entry<Material>>§fallback: Option<String>§meshes: Vec<Entry<Mesh>>§objects: Vec<Entry<Object>>§lights: Vec<Entry<Light>>§emitters: Vec<Entry<Emitter>>§movers: Vec<Entry<Mover>>§contents: Vec<Entry<Content>>§texts: Vec<Entry<Text>>§sounds: Vec<Entry<Sound>>§rigs: Vec<Entry<Rig>>§tiles: Vec<Entry<Tiles>>§sun: Option<Sun>§sky: Option<Sky>§haze: Option<Haze>§camera: Option<Camera>§finish: Option<Finish>§finish_file: Option<FinishKeys>§trace: Option<Trace>§plates: Option<Plates>§proxies: Vec<Entry<Proxy>>§physics: Option<Physics>§layers: BTreeMap<String, Vec<String>>§warnings: Vec<Diagnostic>

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impl Scene

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pub fn material(&self, key: &str) -> Option<&Entry<Material>>

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pub fn mesh(&self, key: &str) -> Option<&Entry<Mesh>>

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pub fn object(&self, key: &str) -> Option<&Entry<Object>>

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pub fn light(&self, key: &str) -> Option<&Entry<Light>>

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pub fn emitter(&self, key: &str) -> Option<&Entry<Emitter>>

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pub fn mover(&self, key: &str) -> Option<&Entry<Mover>>

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pub fn content(&self, key: &str) -> Option<&Entry<Content>>

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pub fn text(&self, key: &str) -> Option<&Entry<Text>>

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pub fn sound(&self, key: &str) -> Option<&Entry<Sound>>

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pub fn rig(&self, key: &str) -> Option<&Entry<Rig>>

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pub fn tile_layer(&self, key: &str) -> Option<&Entry<Tiles>>

Trait Implementations§

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impl Clone for Scene

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fn clone(&self) -> Scene

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Scene

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for Scene

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fn default() -> Scene

Returns the “default value” for a type. Read more
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impl PartialEq for Scene

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fn eq(&self, other: &Scene) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for Scene

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impl Freeze for Scene

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impl RefUnwindSafe for Scene

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impl Send for Scene

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impl Sync for Scene

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impl Unpin for Scene

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impl UnsafeUnpin for Scene

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impl UnwindSafe for Scene

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.