pfx_core/sim/shots/mod.rs
1mod emit;
2mod follow;
3mod pool;
4
5#[cfg(feature = "serde")]
6mod arr;
7#[cfg(feature = "serde")]
8mod save;
9
10pub use emit::{
11 Aim2, Aim3, Burst, Emitter, FULL_TURN, Fire, Pattern, Phase, Rate, Telegraph, intercept,
12};
13pub use follow::{Member, Mover, Slow, follow, follow_scaled, toward};
14pub use pool::{End, Shot, ShotId, Shots, Span, Strike};
15
16#[cfg(test)]
17mod tests;