pub struct Scene<E = Sky> {
pub triangles: Vec<Triangle>,
pub shapes: Vec<Shape>,
pub materials: Vec<Material>,
pub sky: E,
pub camera: Camera,
pub sun: Sun,
}Fields§
§triangles: Vec<Triangle>§shapes: Vec<Shape>§materials: Vec<Material>§sky: E§camera: Camera§sun: SunAuto Trait Implementations§
impl<E> Freeze for Scene<E>where
E: Freeze,
impl<E> RefUnwindSafe for Scene<E>where
E: RefUnwindSafe,
impl<E> Send for Scene<E>where
E: Send,
impl<E> Sync for Scene<E>where
E: Sync,
impl<E> Unpin for Scene<E>where
E: Unpin,
impl<E> UnsafeUnpin for Scene<E>where
E: UnsafeUnpin,
impl<E> UnwindSafe for Scene<E>where
E: UnwindSafe,
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T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
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