Constant MAIN
Source pub const MAIN: &str = "\n@compute @workgroup_size(8, 8)\nfn main(@builtin(global_invocation_id) id: vec3<u32>) {\n let dst_dim = textureDimensions(dst_tex);\n let scissor = post.region.z != 0u;\n let p = select(id.xy, id.xy + post.region.xy, scissor);\n if (scissor && (p.x >= post.region.z || p.y >= post.region.w)) { return; }\n if (p.x >= dst_dim.x || p.y >= dst_dim.y) { return; }\n if (post.size.x != 0u && (p.x >= post.size.x || p.y >= post.size.y)) { return; }\n let src = load_src(vec2<i32>(p));\n";