pub struct LookGpu { /* private fields */ }Implementations§
Source§impl LookGpu
impl LookGpu
pub fn new(device: &Device, queue: &Queue) -> Self
pub fn pipelines(&self) -> usize
pub fn begin(&mut self)
pub fn target( &mut self, device: &Device, slot: usize, size: [u32; 2], ) -> TextureView
pub fn job_count(&self) -> usize
pub fn backdrop( &mut self, source: Surface<'_>, target: Surface<'_>, backdrop: &Backdrop, place: &Place, )
pub fn quantise( &mut self, source: Surface<'_>, target: Surface<'_>, quantise: &Quantise, )
pub fn upscale( &mut self, source: Surface<'_>, target: Surface<'_>, map: &UpscaleMap, clear: [f32; 4], )
pub fn vignette( &mut self, source: Surface<'_>, target: Surface<'_>, vignette: &Vignette, place: &Place, )
pub fn mix( &mut self, from: Surface<'_>, to: Surface<'_>, target: Surface<'_>, blend: &Blend, progress: f32, place: &Place, )
pub fn copy(&mut self, source: Surface<'_>, target: Surface<'_>)
pub fn crt( &mut self, device: &Device, source: Surface<'_>, target: Surface<'_>, crt: &Crt, place: &Place, )
pub fn flush( &mut self, device: &Device, queue: &Queue, encoder: &mut CommandEncoder, profiler: Option<&mut GpuProfiler>, )
Auto Trait Implementations§
impl Freeze for LookGpu
impl !RefUnwindSafe for LookGpu
impl Send for LookGpu
impl Sync for LookGpu
impl Unpin for LookGpu
impl UnsafeUnpin for LookGpu
impl !UnwindSafe for LookGpu
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