pub struct GpuChain { /* private fields */ }Implementations§
Source§impl GpuChain
impl GpuChain
pub fn new(chain: Chain, device: &Device, width: u32, height: u32) -> Self
pub fn size(&self) -> (u32, u32)
pub fn capacity(&self) -> (u32, u32)
pub fn viewport(&self) -> (u32, u32)
pub fn set_viewport(&mut self, width: u32, height: u32) -> Result<(), String>
pub fn tape(&self) -> Tape
pub fn set_tape(&mut self, tape: Tape)
pub fn reset_tape(&mut self)
pub fn resize(&mut self, width: u32, height: u32)
pub fn run( &self, encoder: &mut CommandEncoder, input: &TextureView, depth: Option<&TextureView>, normal: Option<&TextureView>, output: &TextureView, frame: u32, seed: u32, )
pub fn run_timed( &self, encoder: &mut CommandEncoder, input: &TextureView, depth: Option<&TextureView>, normal: Option<&TextureView>, output: &TextureView, frame: u32, seed: u32, profiler: Option<&mut GpuProfiler>, )
pub fn run_timed_exposed( &self, encoder: &mut CommandEncoder, input: &TextureView, depth: Option<&TextureView>, normal: Option<&TextureView>, output: &TextureView, frame: u32, seed: u32, exposure: f32, profiler: Option<&mut GpuProfiler>, )
pub fn region_reach(&self) -> Option<u32>
pub fn run_region( &self, encoder: &mut CommandEncoder, input: &TextureView, depth: Option<&TextureView>, normal: Option<&TextureView>, output: &TextureView, frame: u32, seed: u32, exposure: f32, rects: &[[u32; 4]], profiler: Option<&mut GpuProfiler>, ) -> bool
Auto Trait Implementations§
impl Freeze for GpuChain
impl !RefUnwindSafe for GpuChain
impl Send for GpuChain
impl Sync for GpuChain
impl Unpin for GpuChain
impl UnsafeUnpin for GpuChain
impl !UnwindSafe for GpuChain
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