pub struct Ui {
pub backdrop: Vec<Draw>,
pub draws: Vec<Draw>,
pub labels: Vec<Label>,
pub prompts: Vec<Prompt>,
pub groups: Vec<Group>,
pub curve: Option<ShadowCurve>,
pub light: Light,
pub clear: Option<Srgba>,
pub look: Option<UiLook>,
}Fields§
§backdrop: Vec<Draw>§draws: Vec<Draw>§labels: Vec<Label>§prompts: Vec<Prompt>§groups: Vec<Group>§curve: Option<ShadowCurve>§light: Light§clear: Option<Srgba>§look: Option<UiLook>Implementations§
Source§impl Ui
impl Ui
pub fn new() -> Self
pub fn is_empty(&self) -> bool
pub fn backdrop(&mut self, draw: Draw) -> &mut Self
pub fn draw(&mut self, draw: Draw) -> &mut Self
pub fn label(&mut self, label: Label) -> &mut Self
pub fn prompt(&mut self, prompt: Prompt) -> &mut Self
pub fn clear(&mut self, colour: Srgba) -> &mut Self
pub fn look(&mut self, frame: &LookFrame<'_>) -> &mut Self
pub fn effects(&mut self, effects: &mut Effects) -> &mut Self
pub fn group(&mut self, opacity: f32) -> u16
Trait Implementations§
impl StructuralPartialEq for Ui
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impl Freeze for Ui
impl RefUnwindSafe for Ui
impl Send for Ui
impl Sync for Ui
impl Unpin for Ui
impl UnsafeUnpin for Ui
impl UnwindSafe for Ui
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