pub struct CharacterDesc {Show 23 fields
pub radius: f32,
pub height: f32,
pub speed: f32,
pub acceleration: f32,
pub air_acceleration: f32,
pub max_climb: f32,
pub max_step: f32,
pub step_width: f32,
pub snap: f32,
pub skin: f32,
pub jump_speed: f32,
pub coyote: u32,
pub jump_buffer: u32,
pub gravity_scale: f32,
pub max_fall: f32,
pub mass: f32,
pub push: bool,
pub ride: bool,
pub variable_jump: f32,
pub wall_slide: Option<f32>,
pub wall_jump: Option<[f32; 2]>,
pub plane: Option<Plane>,
pub layers: Layers,
}Fields§
§radius: f32§height: f32§speed: f32§acceleration: f32§air_acceleration: f32§max_climb: f32§max_step: f32§step_width: f32§snap: f32§skin: f32§jump_speed: f32§coyote: u32§jump_buffer: u32§gravity_scale: f32§max_fall: f32§mass: f32§push: bool§ride: bool§variable_jump: f32§wall_slide: Option<f32>§wall_jump: Option<[f32; 2]>§plane: Option<Plane>§layers: LayersImplementations§
Trait Implementations§
Source§impl Clone for CharacterDesc
impl Clone for CharacterDesc
Source§fn clone(&self) -> CharacterDesc
fn clone(&self) -> CharacterDesc
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for CharacterDesc
impl Debug for CharacterDesc
Source§impl Default for CharacterDesc
impl Default for CharacterDesc
Source§impl PartialEq for CharacterDesc
impl PartialEq for CharacterDesc
Source§fn eq(&self, other: &CharacterDesc) -> bool
fn eq(&self, other: &CharacterDesc) -> bool
Tests for
self and other values to be equal, and is used by ==.impl Copy for CharacterDesc
impl StructuralPartialEq for CharacterDesc
Auto Trait Implementations§
impl Freeze for CharacterDesc
impl RefUnwindSafe for CharacterDesc
impl Send for CharacterDesc
impl Sync for CharacterDesc
impl Unpin for CharacterDesc
impl UnsafeUnpin for CharacterDesc
impl UnwindSafe for CharacterDesc
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