pub struct Character { /* private fields */ }Implementations§
Source§impl Character
impl Character
pub fn spawn( world: &mut World, desc: CharacterDesc, feet: [f32; 3], ) -> Result<Self, String>
pub fn drive(&mut self, direction: [f32; 3], jump: bool)
pub fn intent(&self) -> Intent
pub fn desc(&self) -> &CharacterDesc
pub fn set_desc( &mut self, world: &mut World, desc: CharacterDesc, ) -> Result<(), String>
pub fn body(&self) -> BodyId
pub fn collider(&self) -> ColliderId
pub fn feet(&self) -> [f32; 3]
pub fn center(&self) -> [f32; 3]
pub fn velocity(&self) -> [f32; 3]
pub fn up(&self) -> [f32; 3]
pub fn grounded(&self) -> bool
pub fn sliding(&self) -> bool
pub fn on_wall(&self) -> Option<[f32; 3]>
pub fn ground(&self) -> Option<BodyId>
pub fn ticks(&self) -> u64
pub fn teleport(&mut self, world: &mut World, feet: [f32; 3])
pub fn remove(self, world: &mut World) -> bool
pub fn step(&mut self, world: &mut World)
Trait Implementations§
impl StructuralPartialEq for Character
Auto Trait Implementations§
impl Freeze for Character
impl RefUnwindSafe for Character
impl Send for Character
impl Sync for Character
impl Unpin for Character
impl UnsafeUnpin for Character
impl UnwindSafe for Character
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