pub struct BodyDesc {
pub kind: Kind,
pub pose: Pose,
pub linear_velocity: [f32; 3],
pub angular_velocity: [f32; 3],
pub gravity_scale: f32,
pub linear_damping: f32,
pub angular_damping: f32,
pub locks: Locks,
pub ccd: bool,
pub can_sleep: bool,
pub asleep: bool,
pub mass: Option<Mass>,
}Fields§
§kind: Kind§pose: Pose§linear_velocity: [f32; 3]§angular_velocity: [f32; 3]§gravity_scale: f32§linear_damping: f32§angular_damping: f32§locks: Locks§ccd: bool§can_sleep: bool§asleep: bool§mass: Option<Mass>Implementations§
Source§impl BodyDesc
impl BodyDesc
pub fn dynamic(pose: Pose) -> Self
pub fn kinematic(pose: Pose) -> Self
pub fn fixed(pose: Pose) -> Self
pub fn with_velocity(self, linear: [f32; 3]) -> Self
pub fn with_spin(self, angular: [f32; 3]) -> Self
pub fn with_locks(self, locks: Locks) -> Self
pub fn with_ccd(self) -> Self
pub fn with_mass(self, mass: Mass) -> Self
pub fn with_damping(self, linear: f32, angular: f32) -> Self
pub fn with_gravity_scale(self, scale: f32) -> Self
Trait Implementations§
impl Copy for BodyDesc
impl StructuralPartialEq for BodyDesc
Auto Trait Implementations§
impl Freeze for BodyDesc
impl RefUnwindSafe for BodyDesc
impl Send for BodyDesc
impl Sync for BodyDesc
impl Unpin for BodyDesc
impl UnsafeUnpin for BodyDesc
impl UnwindSafe for BodyDesc
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