pub struct Geometry {
pub positions: Vec<[f32; 3]>,
pub normals: Vec<[f32; 3]>,
pub tangents: Vec<[f32; 4]>,
pub uvs: Vec<[f32; 2]>,
pub uvs1: Option<Vec<[f32; 2]>>,
pub indices: Vec<u32>,
pub skin: Option<Arc<GeometrySkin>>,
pub hash: [u8; 32],
}Fields§
§positions: Vec<[f32; 3]>§normals: Vec<[f32; 3]>§tangents: Vec<[f32; 4]>§uvs: Vec<[f32; 2]>§uvs1: Option<Vec<[f32; 2]>>§indices: Vec<u32>§skin: Option<Arc<GeometrySkin>>§hash: [u8; 32]Implementations§
Trait Implementations§
impl StructuralPartialEq for Geometry
Auto Trait Implementations§
impl Freeze for Geometry
impl RefUnwindSafe for Geometry
impl Send for Geometry
impl Sync for Geometry
impl Unpin for Geometry
impl UnsafeUnpin for Geometry
impl UnwindSafe for Geometry
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