pub struct SkyLighting {
pub sh: [[f32; 3]; 9],
pub cube: Vec<Vec<[f32; 4]>>,
pub edge: u32,
pub mip_count: u32,
/* private fields */
}Fields§
§sh: [[f32; 3]; 9]§cube: Vec<Vec<[f32; 4]>>§edge: u32§mip_count: u32Implementations§
Source§impl SkyLighting
impl SkyLighting
pub fn new(source: SkySource, edge: u32) -> Self
pub fn set_source(&mut self, source: SkySource)
pub fn source(&self) -> &SkySource
pub fn step(&mut self) -> Option<(u32, u32)>
pub fn settle(&mut self)
pub fn complete(&self) -> bool
pub fn irradiance(&self, normal: [f32; 3]) -> [f32; 3]
Trait Implementations§
Source§impl Clone for SkyLighting
impl Clone for SkyLighting
Source§fn clone(&self) -> SkyLighting
fn clone(&self) -> SkyLighting
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreAuto Trait Implementations§
impl Freeze for SkyLighting
impl RefUnwindSafe for SkyLighting
impl Send for SkyLighting
impl Sync for SkyLighting
impl Unpin for SkyLighting
impl UnsafeUnpin for SkyLighting
impl UnwindSafe for SkyLighting
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