pub struct ProbeLighting {
pub manifest: Option<Manifest>,
/* private fields */
}Fields§
§manifest: Option<Manifest>Implementations§
Source§impl ProbeLighting
impl ProbeLighting
pub fn fallback(device: &Device, queue: &Queue, fallback: [f32; 3]) -> Self
pub fn load( device: &Device, queue: &Queue, path: &Path, hour: f32, fallback: [f32; 3], ) -> Result<Self, String>
pub fn from_artifact( device: &Device, queue: &Queue, artifact: &Artifact, hour: f32, fallback: [f32; 3], ) -> Result<Self, String>
pub fn from_artifacts( device: &Device, queue: &Queue, artifact: &Artifact, locals: &[Artifact], hour: f32, fallback: [f32; 3], ) -> Result<Self, String>
pub fn set_hour( &mut self, device: &Device, queue: &Queue, hour: f32, ) -> Result<(), String>
pub fn set_emission(&mut self, queue: &Queue, scale: f32) -> Result<(), String>
pub fn emission(&self) -> f32
pub fn has_emitters(&self) -> bool
pub fn set_fallback(&mut self, queue: &Queue, fallback: [f32; 3])
pub fn set_corner_floor(&self, queue: &Queue, floor: f32) -> Result<(), String>
pub fn set_reflection_occlusion( &mut self, queue: &Queue, threshold: f32, ) -> Result<(), String>
pub fn reflection_occlusion(&self) -> f32
pub fn set_sky_visibility(&mut self, queue: &Queue, on: bool)
pub fn sky_visibility(&self) -> bool
pub fn corner_floor(&self) -> f32
pub fn local_volumes(&self) -> usize
pub fn live(&self) -> bool
pub fn selection(&self) -> Option<AnchorBlend>
pub fn layout(&self) -> &BindGroupLayout
pub fn group(&self) -> &BindGroup
pub fn bindings(&self) -> [&Buffer; 3]
Auto Trait Implementations§
impl !Freeze for ProbeLighting
impl !RefUnwindSafe for ProbeLighting
impl Send for ProbeLighting
impl !Sync for ProbeLighting
impl Unpin for ProbeLighting
impl UnsafeUnpin for ProbeLighting
impl !UnwindSafe for ProbeLighting
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