pub const LOD_WGSL: &str = r#"
fn lod_hash(pixel: vec2u, object_id: u32) -> f32 {
var value = pixel.x * 1664525u + pixel.y * 1013904223u + object_id * 747796405u;
value = (value ^ (value >> 16u)) * 2246822519u;
value = (value ^ (value >> 13u)) * 3266489917u;
return f32(value ^ (value >> 16u)) * (1.0 / 4294967296.0);
}
fn lod_keep(pixel: vec2u, object_id: u32, coverage: f32) -> bool {
return lod_hash(pixel, object_id) < coverage;
}
"#;