pub struct Hud { /* private fields */ }Implementations§
Source§impl Hud
impl Hud
pub fn new() -> Self
pub fn visible(&self) -> bool
pub fn set_visible(&mut self, visible: bool)
pub fn toggle(&mut self)
pub fn rect(&self) -> Option<[u32; 4]>
pub fn input(&mut self, event: &InputEvent) -> bool
pub fn attach(renderer: &mut Renderer) -> FrameStats
pub fn draw(&mut self, renderer: &mut Renderer, output: &TextureView)
pub fn draw_on( &mut self, renderer: &mut Renderer, output: &TextureView, format: TextureFormat, size: [u32; 2], )
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Hud
impl !RefUnwindSafe for Hud
impl Send for Hud
impl Sync for Hud
impl Unpin for Hud
impl UnsafeUnpin for Hud
impl !UnwindSafe for Hud
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