pub struct BindingMap {
pub keyboard: BTreeMap<String, Vec<Binding>>,
pub gamepad: BTreeMap<String, Vec<Binding>>,
}Fields§
§keyboard: BTreeMap<String, Vec<Binding>>§gamepad: BTreeMap<String, Vec<Binding>>Implementations§
Source§impl BindingMap
impl BindingMap
pub fn defaults(actions: &Actions) -> Self
pub fn fit(&mut self, actions: &Actions)
pub fn reset( &mut self, actions: &Actions, name: &str, ) -> Result<(), RebindError>
pub fn set(&self, set: Set) -> &BTreeMap<String, Vec<Binding>>
pub fn bindings(&self, set: Set, name: &str) -> &[Binding]
pub fn source_at(&self, name: &str, slot: Slot) -> Option<Source>
pub fn conflicts( &self, actions: &Actions, name: &str, slot: Slot, source: Source, ) -> Vec<Conflict>
pub fn rebind_key( &mut self, actions: &Actions, name: &str, slot: Slot, source: Source, on_conflict: OnConflict, ) -> Result<Vec<Conflict>, RebindError>
pub fn rebind( &mut self, actions: &Actions, name: &str, slot: Slot, source: Source, on_conflict: OnConflict, ) -> Result<Vec<Conflict>, RebindError>
pub fn add(&mut self, name: &str, set: Set, binding: Binding)
pub fn remove(&mut self, name: &str, set: Set, index: usize) -> Option<Binding>
Trait Implementations§
Source§impl Clone for BindingMap
impl Clone for BindingMap
Source§fn clone(&self) -> BindingMap
fn clone(&self) -> BindingMap
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for BindingMap
impl Debug for BindingMap
Source§impl Default for BindingMap
impl Default for BindingMap
Source§fn default() -> BindingMap
fn default() -> BindingMap
Returns the “default value” for a type. Read more
Source§impl<'de> Deserialize<'de> for BindingMap
impl<'de> Deserialize<'de> for BindingMap
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl PartialEq for BindingMap
impl PartialEq for BindingMap
Source§fn eq(&self, other: &BindingMap) -> bool
fn eq(&self, other: &BindingMap) -> bool
Tests for
self and other values to be equal, and is used by ==.Source§impl Serialize for BindingMap
impl Serialize for BindingMap
impl Eq for BindingMap
impl StructuralPartialEq for BindingMap
Auto Trait Implementations§
impl Freeze for BindingMap
impl RefUnwindSafe for BindingMap
impl Send for BindingMap
impl Sync for BindingMap
impl Unpin for BindingMap
impl UnsafeUnpin for BindingMap
impl UnwindSafe for BindingMap
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.§impl<T> DowncastSync for T
impl<T> DowncastSync for T
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Checks if this value is equivalent to the given key. Read more
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.