pub fn shortfall(
floor: &Floor,
offered: &Capabilities,
format_features: impl Fn(TextureFormat) -> TextureFormatFeatures,
) -> Option<GpuShortfall>pub fn shortfall(
floor: &Floor,
offered: &Capabilities,
format_features: impl Fn(TextureFormat) -> TextureFormatFeatures,
) -> Option<GpuShortfall>