Struct FlatLooks
pub struct FlatLooks { /* private fields */ }Implementations§
§impl FlatLooks
impl FlatLooks
pub fn new(device: &Device, queue: &Queue) -> FlatLooks
pub fn stages(&self) -> u32
pub fn pipelines_made(&self) -> usize
pub fn warm<'a>( &mut self, device: &Device, queue: &Queue, looks: impl IntoIterator<Item = &'a Look>, size: [u32; 2], ) -> Result<(), String>
pub fn encode( &mut self, device: &Device, queue: &Queue, encoder: &mut CommandEncoder, main: &mut FlatPass, scene: &FlatScene<'_>, frame: &LookFrame<'_>, size: [u32; 2], target: &TextureView, profiler: Option<&mut GpuProfiler>, ) -> Result<Fit, String>
Auto Trait Implementations§
impl Freeze for FlatLooks
impl !RefUnwindSafe for FlatLooks
impl Send for FlatLooks
impl Sync for FlatLooks
impl Unpin for FlatLooks
impl UnsafeUnpin for FlatLooks
impl !UnwindSafe for FlatLooks
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