Struct CharGrid
pub struct CharGrid {
pub grid: Grid,
pub rules: Rules,
/* private fields */
}Fields§
§grid: Grid§rules: RulesImplementations§
§impl CharGrid
impl CharGrid
pub fn new(grid: Grid, rules: Rules) -> CharGrid
pub fn clear(&mut self)
pub fn cell(&self, c: u32, r: u32) -> Option<&Cell>
pub fn put(&mut self, cell: [u32; 2], glyph: char, ink: Srgba, id: u32)
pub fn text(&mut self, at: [f32; 2], text: &str, ink: Srgba, id: u32)
pub fn shape(&mut self, draw: &Draw)
pub fn map( &mut self, draws: &[Draw], groups: usize, labels: &[(&str, Srgba)], ) -> Result<(), String>
pub fn char_at(&self, c: u32, r: u32) -> char
pub fn lines(&self) -> Vec<String>
pub fn spans(&self, face: &Face) -> Vec<Span>
pub fn snap(&self, rich: &RichParagraph, face: &Face) -> Vec<RichQuad>
pub fn render( &self, engine: &mut TextEngine, face: &Face, representation: Representation, ) -> Result<(RichParagraph, Vec<RichQuad>), String>
pub fn has_text(&self) -> bool
pub fn draws(&self, text: Option<usize>, out: &mut Vec<Draw>)
Auto Trait Implementations§
impl Freeze for CharGrid
impl RefUnwindSafe for CharGrid
impl Send for CharGrid
impl Sync for CharGrid
impl Unpin for CharGrid
impl UnsafeUnpin for CharGrid
impl UnwindSafe for CharGrid
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