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Effects

Struct Effects 

pub struct Effects {
    pub comfort: Comfort,
    pub intensity: f32,
    pub responses: Responses,
    /* private fields */
}

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§comfort: Comfort§intensity: f32§responses: Responses

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impl Effects

pub fn new(desc: EffectsDesc) -> Effects

pub fn recipe(&mut self, burst: Burst) -> Result<BurstId, String>

pub fn recipe_mut(&mut self, id: BurstId) -> Option<&mut Burst>

pub fn live(&self) -> usize

pub fn cap(&self) -> usize

pub fn dropped(&self) -> u64

pub fn real_time(&self) -> f64

pub fn shake(&mut self, trauma: f32)

pub fn trauma(&self) -> f32

pub fn burst(&mut self, id: BurstId, at: [f32; 2]) -> u32

pub fn burst_toward(&mut self, id: BurstId, at: [f32; 2], direction: f32) -> u32

pub fn ring(&mut self, ring: Ring) -> bool

pub fn flash(&mut self, flash: Flash) -> bool

pub fn hit_stop(&self, clock: &mut Clock, stop: HitStop)

pub fn tape(&self, tape: Tape) -> Tape

pub fn motion(&self, velocity: [f32; 2], shutter: f32) -> [f32; 2]

pub fn step(&mut self, tick: &Tick)

pub fn offset(&self) -> ShakeOffset

pub fn camera(&self) -> [[f32; 4]; 4]

pub fn compose(&mut self, draws: &[Draw], light: Light) -> (&[Draw], Light)

pub fn composed(&self) -> &[Draw]

pub fn out_capacity(&self) -> usize

pub fn pool_capacity(&self) -> (usize, usize)

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