pub struct Level {
pub snapping: Snapping,
pub stamp: Option<PathBuf>,
pub picked: Vec<String>,
pub offset: [f32; 3],
pub brush: Brush,
pub shift: bool,
pub aim: Option<Aim>,
/* private fields */
}Fields§
§snapping: Snapping§stamp: Option<PathBuf>§picked: Vec<String>§offset: [f32; 3]§brush: Brush§shift: bool§aim: Option<Aim>Implementations§
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impl Freeze for Level
impl RefUnwindSafe for Level
impl Send for Level
impl Sync for Level
impl Unpin for Level
impl UnsafeUnpin for Level
impl UnwindSafe for Level
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