pub fn bake_prop(
gpu: &Gpu,
scene: &BakeScene,
spec: &PropSpec,
bounds: PropBounds,
samples: u32,
seed: u32,
) -> Result<PropArtifact, String>pub fn bake_prop(
gpu: &Gpu,
scene: &BakeScene,
spec: &PropSpec,
bounds: PropBounds,
samples: u32,
seed: u32,
) -> Result<PropArtifact, String>